Gameful Learning - How Gamification trains a new generation of talent towards the future of work
Researchers found that by the time children are 21, they have played 10,000 hours of video games. The equivalent to the time spent in the classroom. Is the work-floor of tomorrow ready to engage Millennials and Gen Z workforce like games can? The lines between work and fun are slowly evaporating, and people now expect both in the workplace. We need to design for intrinsic motivation and empowerment of people’s autonomy on the work-floor. Join Joris in finding out how this can be done.